Pixologic did it again...
Like a couple of years ago when organic modeling doesn't felt natural in common 3D software packages ZBrush revolutionized the way the artists handle 3D. It just feels natural to paint in 3D with ZBrush and this made it a perfect tool also for most artists in the industry.
When you look at Zbrush Central it reflects all the amazing work which relates most of the time to characters and organic modeling. Some of the folks were trying to push the boundaries of ZBrush came up with great hard surface models, but it was not easy.
Pixologic learned from that and provided hard surface modeling tools which helped a lot.
But with the release of 4R7 Pixologic invested, heart and perfect UX skills and came up with an integrated solution for hard surface and low poly modeling. From the look and the workflow in the previewed demo suddenly poly modeling feels natural, too.
See here the details and the live demo!
So an exciting release! Thise will help artisits to stay focused in one application without the back and forth of to many apps. With this release Pixologic also included the support for 64bit (which was awaited long time). And the anounced bridge to KeyShot including a version of the renderer. This alows the user to render out the ZBrush artworks with a click on a button. The bridge contains also live updates which reflects changes of the ZTool directly to KeyShot and the Transfer of materials and textures.
To sum it up: Can't wait got get my hands on the new release especially with the KeyShot renderer...
Well played Pixologic! You did it again!